(Next up: figuring out what sort of splines I might want. Anyone care to suggest whether there's anything useful for them to do in Oolite?Īlso, in my version of Oolite, I can't seem to find entries for all of the above options - some are just renamed, but I can't seem to find an option to request docking clearance at all. However, the LT and RT buttons aren't actually buttons, they're "axis" triggers, which can be pulled partway down, which means Oolite isn't letting me map them to any button-only tasks. I've just gotten a "Horipad for Xbox One" working on Linux, and at least generally working in Oolite - I can use the left stick to turn the ship, and I've mapped some of the buttons. LT: Fast activate first equipment (ie 0 key) Menu Button (Start button on the F310): Begin hyperspace countdown (H) View Button (Back button on the F310): Fast activate second equipment (ie Tab key) Right stick up/down: speed increase/decrease (W/S) Left stick push: Request docking clearance (Shift-L) Left stick left/right: yaw left/right (I know, I know.) I use a Logitech F310, which has the same button/stick layout, and this is what I have set: ![]() So it turns out setting the response curve using splines is a satisfactory workaround to this behaviour - I just need to make sure that I don't change controllers very often Mechanically I can see that this is because the XBox stick sits in a 'circle' on the controller.Ī consequence of the XBox controller design is that stick deflection can only be a maximum of 1 unit away from neutral, whereas for the Logitech (which appears to have a square 'template'), the diagonal deflections can be greater than '1'. I've noticed some differences between using that and my Logitech 3D Pro, specifically with regards to the analogue joystick throw limits (not sure if that's the right terminology but I hope that I can communicate clearly enough).Īs an example, on the Logitech, you can get full left and up deflection simultaneously, but on the XBoxOne controller, you can get either full left, or full up but not both. Maybe only manual forward and reverse thrusters. ![]() (Roll+ Roll- Pitch+ Pitch- Yaw+ Yaw- X+ X- Y+ Y- Z+ Z-, yup, only twelve keys required, could just about manage that with two hands) Me want some. Related to this - I started playing with an X Box One controller on my Ubuntu box. That way you could disengage the standard Elite computer assisted controls and go for undamped 6x2 way thrusters.
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